Fast drivingFrom TrackpediaA very big part of all sorts of motorsport is of course driving fast. However, this might be harder than you may think. It's more than just threading on the gas, much more. In motorsport, a car is always being pushed to it's limits, so any margin of error is small, because most of the grip is already being utilized, and the amount you adhension you have for any corrections is small. For this, cars must be handled in a specific way that will contribute to a safer and faster ride. There are three principles: 1. Smoothness: The basic and most important rule a driver should have. 2. Decisiveness: together with being smooth and sensitive, the driver must be decisive and quick. Any hesitations or slow actions slow you down. Being too smooth slows you down and does not contribute to safety. 3. Accuracy: The driver must be accurate with inputs of steering, acceleration, braking and shifting. The driver must make a fine balance between the three elements, with smoothness always being top priority. The balance changes according to two parameters:
SmoothnessThe main thing about advanced motoring is smoothness. It is a basic concept that beginners struggle with. However, smoother is faster. Even Rally drivers, that are indeed more decisive than smooth, maintain a certain amount of smoothness and of neat driving. Every action must be carried out in a single, flowing and somewhat gradual motion. This contributes to stability, safety, stress on the car, minimizes slip and maximizes grip. For the sake of discussion, imagine a spring, like that you may find in the car's suspension. Apply pressure on the spring and it will "close" up. Release it and it will "open" up. However, if you release in without sensitivity, the spring will bounce up more than you wanted, and only than squizze down back to normal state. The same happens with weight transfers and grip during applications of steering, braking, acceleration and shifting. More information on driving smoothness: SteeringSteering is done in a single, flowing movement. It is done progressively and without jerking the wheel or car. If you jerk the wheel, the suspension will have to balance out the shocks you transmit upon the car, rather than to do it's job in pressing the tires against the road. Sharp steering will cause exagerated body roll, causing the springs on the "inside" (the right side in a right turn, for an example) to bounce open, so not all of the weight is being transfered, but some is actually lost along the way. The inside wheels will lose grip and the outside wheels will not be supplied with enough grip to turn the car. The car might slide and lose speed and the laden wheels might be overloaded. BrakingStabbing the brakes at once will not allow to maximize the braking potential. What will happen is that the front suspension, mainly the dampers, would squizze down too quickly, and the front tires will tend to slip or lock-up. At the same time, the rear tires would lose grip due to an exagerated forward weight transfer. AccelerationToo much acceleration too quickly will result in an exaggerated weight shift, which will hinder the ability to convey the engine's power to the wheels and onto the road, particularly on front-wheel drive and on all-wheel drive. Additionally, such driving will put more strain on the drive train, engine, suspension, differentials and transmission (rear and all-wheel drive) and might generate yaw up to the point of actually spinning the wheels. ShiftingUnsmooth shifting creates drag between the wheels and engine, causes damage to the transmission and induces weight transfers. DecisivenessHowever, many drivers (and instructors) take smoothness way too far. Being smooth does not mean being slow or indecisive, as this will naturally slow you down. With a bit of skill, the driver can be both smooth and quite fast, on the very brink of being sharp. That's an indication of being quick. If you are not moving, you can put steering as fast as possible ("dry steering"). We have said that the smoother you go, the faster you go. This equasion can be placed upside down: The faster you go, the smoother you need to be. Notice that the sharper or more slippery is the turn, the slower you are, and therefore can and should be more decisive. SteeringSteering "too smoothly" will not induce the nessecary amount of friction and roll nessecary to turn the car efficiently. Quick steering puts the suspension and chassis into work, and also generates a forward weight transfer due to a braking effect created by the friction the front tires generate. The sharper the corner, the slower is the entry speed, the later is the turn-in and APEX, and the stronger and greater is the steering input, along with weight transfers and tire slip. Note that on the track you will rarely have to turn the wheel very quickly, but it's critical not to steer slowely. BrakingIt's very clear why braking slowely would be a mistake. Many drivers squizze the brake pedal down through the braking zone. However, in a modern car, the suspension allows for the braking to be carried out quite quickly, almost instantly (but still without stomping on the brakes), and than release the brake slowely through the process. AccelerationClearly managing the accelerator slowely means you are not accelerating quickly and that you are not inducing a rearward weight transfer in a rear or all-wheel drive. ShiftingSlow shifting makes for lost of speed, engine drag and lack of control over acceleration or steering (one hand being off of the wheel). AccuracyBeing accurate is the third factor. It means exploiting every bit of your grip and adhension, by being on the knivesedge of slipping, actually with a little amount of slip taking place. SteeringIn slippery conditions, for an example, a decisive steering input is actually more important than it is on the dry. However, the car's reaction might be slightly "delayed" in this case. The common mistake beginners make is to try and force the car to turn-in by applying more lock, which makes it even harder for the car. The idea is to let the car turn on it's own, with an accurate steering input, which should get it turning with a slight "slip angle" (a little difference between the direction of the front tires and the direction of travel). BrakingBeing able to brake at the threshold of the front wheel lock, with the wheels slipping slightly and just shy of losing adhesion. This allows for a smooth and maximal slow down. AccelerationBeing able to accelerate at the brink of spinning the wheels, with a tiny amount of yaw actually working on the wheels, allowing for 104% of adhension to be used to power the vehicle out. A concept closely related to this concept is "neutral throttle", which is the point where the car is traveling at a constant speed, constant RPM and nearly perfect balance. This point is achieved by a very light and steady application of throttle through certain stages of cornering. ShiftingThe ability to shift quickly, gently and just on the point where the powerbands of both gears overlap, by use of techniques for revving up the engine, in order to maintain RMPs.
The goal: Neutral handlingThe goal of fast driving on the limits, is to induce a small amount of slip, and ideally reach a situation of slight "neutral handling": This, to differ from understeer and oversteer is the rare situation where all four wheels slip in unison. It is the fastest way around. This should be distincted from a four-wheel slide, since aquaplaning, locking-up all of the wheels or spinning them, are also counted as a slide of all four wheels. This should also be distinguished from Drifting. A four-wheel drive car is easiest to be used in order to reach neutral handling, but this also depends on suspension geometry, aerodynamics, chassis bracing and much more. Ideally, the driver should enter the corner with a forward weight shift caused by lifting off of the throttle (used in the WRC) or light braking, and than apply balanced throttle, and use left foot braking, taking off the steering lock and using a balance of brakes and acceleration to steer the car and slide it, rather than use the steering wheel. Note that neutral handing, regardless of drive, is short lived, quite like oversteer in a front-wheel drive car. Driving fast in slippery conditionsA modern race car, in a modern race track, works on very high levels of grip. Therefore, the driving is based completly on maximizing this grip, without actually going over it's limits, at which point recovery will be near impossible. However, once grip levels alter due to rain (a wet track), or other road conditions (autocrossing, rally-crossing), your driving style might require some changes. Contrary to the common belief, driving on a wet road is not essentially different from a dry one. It's simply more slippery, particularly when a small shower dropped after three dry days of traffic, causing a build-up of a slick surface of oil over the water. Many drivers, including many racing drivers, are prejeduced about these driving conditions. They are commonly afraid of skidding and are not focused on the driving. However, driving on a wet track only means different tires, a bit less speed, a bit more smoothness, but not instead of being quick as required. A quick application -- in every driving aspect, is even more important on the wet than it is on the dry. Your braking should be similar, though slightly less powerfull to reach the threshold. Your acceleration should be less powerfull to avoid wheelspin. This is not the case, however, when accelerating through fast curves. Steering needs to be smooth, but this is not the case in sharp corners, where the need to turn the wheel quickly is even more potent than on the dry. It is possible (though not nessecarily desired) for the car to respond with a slight delay to such an input. It is imperative not to turn the wheel even more. Shifting should be like on the dry. However -- when cornering, use one gear ratio higher than you would on the dry. In regards of the racing line, the driver might take slower line through some of the moderate bends or successive corners, not seeking to iritate the car's balance too much. However, the driver should not refrain from late-apexing whenever possible. A gravel surface is also not particularly different. With the right suspension geometry, tires and drivetrain (typically all-wheel drive), you can get quite a lot of grip. However, once car and road conditions reach this state it might be better to do slide the car slightly, more than you would on the track. This is the method used in rallying. The drivers still don't try to be sharp or to Drift their cars, only a small, controlled, brief state of "neutral steering" or even oversteer, through the desired cornering line. One of the ways of achieving this is to take most of the lock off early, before braking or E-braking the car, to line the car up to accelerate through the corner. Common mistakesIt's better to start off slow and build up speed and skill with professional instruction, rather than too attempt being quick to begin with. Anyhow, don't foreget that motorsport is more than just about driving fast, and sometimes you have to slow down more than what you think is appropriate, especially in sharp or successive corners. Also keep in mind that you can be "too fast" or agressive. This is actually worst than being too smooth and slow, in terms of lap times, and should be avoided. The ride should be smooth. Indications of slow drivingThese symptoms mean a car is not driven as fast as possible:
Indications of unsmooth drivingThese symptoms show that the driver is trying to be too fast, and ends up slower:
Indications of fast driving
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