'''If you know this track then please try to start this guide. Once, someone starts then other readers should refine it to make the descriptions better. But, someone has to be first. Just click the edit button on the top of the page or the right and go.''' =='''Track Map'''== [[Image:Mosportmap.gif]] == Turn 1 == Very close to starting grid, so if racing a standing start this 90' turn will often collect a few cars if drivers are driving aggressively. Fairly long so will be on the gas through the turn and lighter cars inside tires will lift as you power through. Exit from pits also at the end of this turn. Brake on entrance, as the track drops into the corner - carrying the braking over the crest to stabilize the car. The apex is just beyond the curbing on the right. Your wheels should just run over the bottom of the turtles. Track out to the left towards the end of the curbing. There used to be a drain along the curbing, so the track is a bit bumpy - try to stay off the exit turtles. The track slopes to the outside at the exit of the corner; the transition isn't that gentle and there are lots of marbles there. Let the car drift to the right to set up for turn 2. == Turn 2 == Turn 2 is a blind downhill turn after cresting a hill, so your tires will NOT have the weight of the car on them when you crest and need to begin turning. Turn 2 is typically taken as a double apex. Bring the car to the left as you crest the hill. Put two wheels over the white line at the first apex, then relax the wheel to let the car drift out. As you crest a small ridge, the car will get light, then settle, lined up for the second apex. Most crashes are the result of the driver lifting as the car gets light over the ridge. Once the car has settled, apply power as the car heads for the second apex. Watch the exit - too much power will put the car over the curbing. There is a sizable drop that will make it very difficult to recover from 2 wheels off. from 2-->3 is a good place to pass if you can setup inside another car, especially if you have a more hp for getting up the long hill that gets you to 3. Note bottom outside of 2 is a large grass field for collecting all those cars that take 2 wrong!!! Most incidents happen at 2, 5, & the esses before the finish == Turn 3 == Turn 3 is slightly off camber with a deceptive entrance, and a nasty bit of curbing at the apex. The natural camber slopes away from the apex, so cars tend to push out. To counter this, make a deep entrance, and slowly bring the car in to the apex curbing. A bit of curbing sticks out into the track, and the actual apex runs along the curbing just beyond this point. An early apex will have the car bouncing off the protruding curb, and can easily leave the track to the left. Exit the corner at the end of the curbing on the left, and move over to position yourself for turn 4. == Turn 4 == This blind left hander is the fastest turn on the track. Only the best drivers can do this turn without lifting. Start the turn from 2/3 of the way across the track - not the far right hand side. Make sure the car is settled into the turn as you pass under the bridge. Don't let the car drift out to the right, as the pavement is off camber, and cars have a tendancy to get sucked off to the right. If you time the corner right, you exit the corner on the left side of the track, heading parallel to the left edge of the track. Keep your foot in it until you reach the bottom of the Hill at Moss' corner. Get to full throttle as quickly as possible while trying to get the car back to the left for the entrance to 5A. == Turn 5 == (Bent)Hairpin! You can't see the track beyond the apex so this corner takes practice! Heading downhill on this turn, don't lock up your brakes too much. 2 point hairpin, very slow speeds here, but exiting is super-important as you'll want top speed out into the Andretti straightaway The entrance to 5a is the hardest braking point on the track. Turn in, and accelerate up the hill. Look down towards 5b, and pick your turn-in point. As the back end gets light, the car will drift into position to get on the power through 5b. == Turns 5c, 6, 7 == These turns are taken at full throttle, up the back straight. == Turn 8 == Crest the hill at the top of the straight, and let the car settle before braking. Upon turn-in, aim for the centre of the track. Note that there is a slight up-hill grade, so keep on the power as you drive through 8. The apex is pretty much at the exit of turn 8. Try to keep the car on the right side of the track, pointing along the right edge of the track as you set up for turn 9. == Turn 9 == Things happen very fast at the entrance to 9. Brake, downshift, turn, back on the gas. The apex is near the end of the curbing on the left, then the car tracks out slightly before lining up again on the left for the entrance to 10. == Turn 10 == The last turn on the track, and a critical one, as you may have people trying to pass between 10 and the entrance to 1. Coming out of 9, line the car up on the left, brake lightly, and turn in to the right. Get back on the gas quickly, take some curb at the apex, and let the car track out to the left. Keep the power down, and use the exit curbing if needed - it is quite smooth and can provide a smooth arc coming out of the turn. Cross the start finish line, and do it again!