Advanced motoring is not about simply driving brutally fast through tracks and corners. It's about percision driving. The three basic creteria being: smoothness, decisiveness and accuracy. All inputs must be carried out smoothly yet quickly, and just as nessecary. Out of these three, smoothness takes priority, but only with accuracy and decisive actions will you achieve a good result.

==Preparing for the race==
===[[Car modifications]]===
How to make your car be fit for high-performance racing.

===[[Driving Preperations]]===
How to prepare man and machine for a motoring event.

===[[Practice sessions]]===
How to make the most out of practice sessions and laps and improve personal performance.

===[[Seating position]]===
Seat upright and generally close to the wheel, about one, possibly two, steps of the seat closer than you would on the road. Too close means you have a truble in operating the wheel.

==Car control==
===[[Grip]]===
Grip generates traction. Traction generates steering, acceleration and braking, and is divided between the three operations. You must learn the concept of grip and traction, and learn how to effect both in order to maximize them.

===[[Steering techniques| Steering]]===
Use the correct steering technique, pulling the wheel with the hand in the direction of the corner towards 9 or 3 O'Clock.

===Braking===
A car can brake faster than it can steer or accelerate. Braking should therefore by smooth by application. However, braking should be quick, to enable the car to slow down effectively and quickly in small spaces, normally before cornering.
Two methods of using the brakes smoothly and efficiently are to use [[threshold braking]] and [[left foot braking]].

===[[Heel and Toe]]===
A technique used to [[Rev-up]] the engine while slowing down the car before a corner, allowing for a smooth shift and a quick acceleration out of the corner. It is closely related to [[Double declutch]].

===[[Shifting]]===
Shifting gears in high performance driving must be done smoothly but quickly for the sake of speed and gearbox interity.

===[[Understeer]]===
Understeer or "push" is a result of lost grip to the front tires, causing the car to turn wide.

===[[Oversteer]]===
A lost of traction to the rear tires, causing the tail to go happy.

===[[Visual field]]===
One of the things that will perfect smooth control over all of these fields is the eyes and where they are looking.

==Driving techniques==
===[[Start Launch]]===
The driver must learn the fine art of accelerating off of the line and into the track as fast as possible.
===[[Fast driving]]===
How to drive as fast as possible

===[[Cornering]]===
The line the driver has to follow through the corners is the most important part of racing on tracks. The driver must learn how to incorprate the racing line into the winding track.

==Other==
===[[Jump]]s===
How to get across jumps quickly and safely. 

===[[Drift]]===
A method of getting the car sideways while cornering or even spin round.

===[[Handbrake turn]]===
The skill of using the "oversteer bar" to get the car around the tightest corners.

===[[Apel contra Apel]]===
A method of further upsetting the more stable cars in slippery racing.

===[[J-Turn]]===
How to end up opposite to where you was heading. This method is usefull for stunt driving and some autocrossing.

===[[Donuts]]===
How to celebrate your fast lap by making cookies of rubber in rear-wheel drive.

==External links==
[http://www.drivingfast.net Drivingfast] and [http://www.turnfast.com turnfast] are a must for every modern motorist, but the instructions in the trackpedia take precedence. [http://www.modernracer.com/tips/tips.html Modern racer] is also a good site